![]() ![]() Studio Externalizing/physicalizing Inner State Of Mind Of The Character Chapter 22: Vii. Studio Alternation In Storyteller’s Perspective Chapter 21: Vi. Studio – Modeling Character Perspective Chapter 20: V. Studio – Blocking In 360-degree Space Chapter 19: Iv. Studio – Blocking In Depth Chapter 18: Iii. Studio – Application Of Genre Conventions Chapter 17: Ii. Character Contemplates The Future Chapter 13: Directorial-dramaturgical Analysis Chapter 14: Director’s Book Chapter 15: Previsualization Part II: Studios – Directing Exercises Chapter 16: I. Distorted Image Chapter 10: Concept Of Storyteller’s Perspective Chapter 11: Emotional Manipulation/emotional Design Chapter 12: Psycho-physiological Regularities In Leftright Right-left Orientation 12.1. Crossing The Line To Cause A Disorienting Effect, Spatial Disorientation, Or Character’s Disorientation Chapter 9: Concept Of Character Perspective 9.1. Crossing The Line By Crossing The Camera Axis 8.11. Crossing The Line By Keeping Both Players In Frame 8.9. Crossing The Line With A Bridge Shot (cutaway Shot) 8.8. Crossing The Line By Shooting An In-between Shot On The Line 8.7. Crossing The Line By Intercutting The Headon Shot And Tail-away Shot 8.6. Crossing The Line With A Neutral Shot – Wide Shot 8.5. Crossing The Line With A Neutral Shot – Nondirectional Shot 8.4. ![]() Crossing The Line With A Sight Of Player 8.3. Blocking In 360-degree Space Alternation Of The Screen Direction Chapter 8: Demystifying The 180-degree Rule – Crossing The Line 180-degree Rule 8.2. Challenging The Fourth Wall Alternation Of The Screen Direction 7.5. Challenging The Fourth Wall Fixedness In Screen Direction 7.4. Safety Of Three Walls Alternation Of The Screen Direction 7.3. Safety Of Three Walls Fixedness In Screen Direction 7.2. Integral Shot Chapter 7: Multiple-character Scene 7.1. Planer Staging Chapter 6: Blocking Strategies 6.1. Selective Focus Shallow Depth Of Field 5.2.6. Table of contents : Contents Preface Acknowledgement Prologue About This Book Part I: Directorial Concepts Chapter 1: Director Chapter 2: Visual Concept Chapter 3: Concept Of Visual Units Chapter 4: Manipulating Film Time Chapter 5: Controlling Space 5.1. ![]()
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